Trading Game Dev Diary #1

Started a new game project during the holidays. Goal is to develop a minimalistic trading game, without any sprites or textures. Just old school coded graphics.

Did some testing the last days and have started with the prototype today. Order book representation and some data structure is already done, currently feeding with hardcoded data.

For this project I’m using one controller object and structs sorted within a global state var. Have to check what to do next, either filling the book by AI or creating player functions first. Both of these require a lot of code so that you can use them again later. Nothing is worse than having to constantly refactor your own code when writing new mechanics.

Ingame output of the order book.